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Create: Central Kitchen

A Create add-on that lets Packagers, Mechanical Arms and Boiler Heaters run the cooking blocks of Farmer's Delight and related food mods.

MinecraftHub-generated cover art for Create: Central Kitchen: a floating grassy block island with a workshop of crafting tables and furnaces, under a day sky

Screenshot 1 of 1. MinecraftHub-generated cover art for Create: Central Kitchen: a floating grassy block island with a workshop of crafting tables and furnaces, under a day sky

What Create: Central Kitchen works with.

PlatformJava Edition
LoadersNeoForge, Forge
Minecraft versions1.18.2, 1.19.2, 1.20.1, 1.21.1
EnvironmentClient, Server

Create Central Kitchen is a NeoForge and Forge add-on that gives Create factories the tools to automate food processing from other mods. It is required on both sides. Mechanical Arms, Packagers and Boiler Heaters learn to work with cooking blocks that were designed for hand use.

Loaders and versions

  • NeoForge: Minecraft 1.20.1 to 1.21.1. The newest build requires Create and Create: Dragons Plus, optionally Hearth and Harvest, Festive Delight - Christmas eve, Cultural Delights and Rustic Delight; some builds for 1.21.1 require Create: Dragons Plus; builds for 1.20.1 require Create.
  • Forge: Minecraft 1.18.2 to 1.20.1. The newest build requires Create; some builds for 1.19.2 to 1.20.1 need no dependencies; some builds for 1.18.2 to 1.19.2 require Create and Farmer's Delight.

What it automates

  • Packagers unpack ingredients into Cooking Pots from Farmer's Delight and its add-ons, Kegs from Brewin' and Chewin', Chillers and Ovens from Extra Delight, and Casks from Hearth & Harvest.
  • Mechanical Arms work with supported Cooking Pots, Skillets, Stoves, Cutting Boards, Chillers, Ovens, Braziers and Casks.
  • Arms can take servings from Farmer's Delight Feasts and Pies, Cultural Delights' Eggplant Parmesan, Rustic Delight's Pancake Stacks and Festive Delight's Festive Chicken.
  • Supported Boiler Heaters act as cooking heat sources and speed up Cooking Pots and Skillets.
  • Cutting Board recipes from Farmer's Delight become Create Sawing and Deploying recipes.
  • Keg pouring turns into Filling and Emptying, Mortar and Juicer recipes into Pressing, and Melting Pot recipes into Mixing, with native Create recipes taking priority.

The 2.0 redesign split the older 1.x content into three mods. Farming automation moved to Create: Integrated Farming, cooking automation stays here, and ingredients and recipes are planned as Create: Culinary Inventions, still in development.

Installation

Install the dependencies listed for your loader, then place the mod file and each dependency in the mods folder of your profile. Newer NeoForge builds lean on Create: Dragons Plus, so check that list before launching. The mod installation guide covers the folder and profile steps.

Trade-offs

The older 1.x line for Forge carried extra features such as Pie Overhaul, fluid integration and a Blaze Stove that boosts cooking up to 4x with Farmer's Delight. Those are labelled legacy, and the 2.0 feature list does not include them.

Chef Blaze - Create Central Kitchen 1.19.2 - Mod Review

Questions about Create: Central Kitchen.

4 questions

Does Create Central Kitchen work on Fabric?

No. Builds exist only for NeoForge and Forge. Fabric and Quilt profiles cannot load it, so players on those loaders need a different approach to automating food in Create.

Do I need Farmer's Delight to use Create Central Kitchen?

Not as a hard requirement in the newest builds, but most supported cooking blocks come from Farmer's Delight and its add-ons. Without a food mod that supplies them, there is little for the Mechanical Arms and Packagers to work on.

Does Create Central Kitchen work in multiplayer?

Yes. The mod is required on both sides, so every player and the host running the world need it installed. It adds automation to Create factories, and the blocks it works with come from the other food mods you add alongside it. Check the dependency list for your loader before launching.

What happened to the farming features from the 1.x line?

The 2.0 redesign moved farming automation into a separate mod, Create: Integrated Farming. Central Kitchen keeps cooking automation, and a third mod for ingredients and recipes is still in development.

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