What Multiverse-Inventories works with.
| Platform | Java Edition |
|---|---|
| Loaders | Bukkit, Paper, Purpur, Spigot |
| Minecraft versions | 1.18.2, 1.19.4, 1.20.1, 1.20.6, 1.21.1, 1.21.5, 1.21.8, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2 |
Multiverse-Inventories is the inventory-splitting add-on for Multiverse-Core. It gives each world, or each group of worlds, its own inventory, health, hunger, and experience instead of sharing one set across the whole server. It targets Paper, Spigot, Purpur, and Bukkit, and its current build (5.3.6-pre) covers Minecraft releases from 1.18.2 through the 26.2 drop. Multiverse-Core has to be installed first; Inventories only adds the per-world data split on top of it.
How groups and shares work
The plugin organizes worlds into groups, and each group decides which kinds of data "share" across its member worlds. A fresh install ships one default group holding the three vanilla worlds, world, world_nether, and world_the_end, sharing everything between them. Any world left out of every group keeps a fully separate inventory, health bar, and experience total from the rest of the server.
- inventory, the player's main and armor slots
- enderchest, the ender chest contents
- experience, current XP and level
- health and hunger, current values and saturation
- potion-effects, active status effects
- all, shares every one of the above at once
Installing and setting up groups
- 1.Install Multiverse-Core first and confirm your worlds are registered with /mv list --raw.
- 2.Drop the Multiverse-Inventories jar into the server's plugins folder and restart.
- 3.Create a group before players start using the affected worlds: /mvinv create-group <name> <world1,world2,...> <shares>.
- 4.Check the result with /mvinv info <group>, and add more worlds later with /mvinv add-worlds.
Commands and compatibility
Multiverse-Inventories runs entirely on the server, so no client mod or resource pack is needed to join a server using it. Splitting inventories this way is also how many multi-gamemode servers avoid running a full proxy setup with Velocity or BungeeCord just to keep survival and creative worlds separate.
- /mvinv create-group <name> <worlds> <shares>, creates a new group
- /mvinv info [group], shows a group's config and applicable shares
- /mvinv add-worlds [group] <worldname>, adds a world to an existing group
- /mvinv delete-group [group], removes a group
- /mv list --raw, lists every registered Multiverse world
Setting up per-world inventories with Multiverse-Inventories
Questions about Multiverse-Inventories.
5 questions
How do I install Multiverse-Inventories?
Install Multiverse-Core first, since Inventories is an add-on and will not function alone. Download the Multiverse-Inventories jar from Modrinth for Paper, Spigot, Purpur, or Bukkit, drop it into the plugins folder, and restart. Set up groups with /mvinv create-group before players start using the worlds you want split.
Does Multiverse-Inventories work without Multiverse-Core?
No. Multiverse-Inventories is a required add-on to Multiverse-Core, not a standalone plugin, and Modrinth lists Core as its one required dependency. The project's own documentation also recommends keeping every installed Multiverse module on a matching v5 release to avoid version mismatches.
What can Multiverse-Inventories share between worlds?
Groups can share inventory, ender chest contents, experience, health, hunger, and potion effects, individually or all at once with the "all" share. A world left out of every group keeps its own separate values for all of these instead of sharing anything.
Which Minecraft version does Multiverse-Inventories support?
The current build, 5.3.6-pre, covers Minecraft releases from 1.18.2 through the current 26.2 drop on Paper, Spigot, Purpur, and Bukkit. Minecraft Java Edition moved to year.drop version numbers in 2026, so 26.2 is the newest supported release, not 1.21.
Is Multiverse-Inventories safe to use on a multiplayer server?
Multiverse-Inventories is BSD-3-Clause licensed and distributed through Modrinth, with source on GitHub. It runs server-side only, so players install nothing. The current build is tagged pre-release, and the project's own docs recommend backing up world and player data before creating or changing a group.






