What Accessories works with.
| Platform | Java Edition |
|---|---|
| Loaders | Fabric, NeoForge, Forge |
| Minecraft versions | 1.20.1, 1.20.4, 1.21.10 |
| Environment | Client, Server |
Accessories is a data-driven equipment mod that gives entities extra accessory slots, with built-in support for banners, elytra and totems, built for Fabric, NeoForge and Forge and required on both client and server.
Loaders and versions
- Fabric: Minecraft 1.20.1 to 1.21.10. The newest build requires Fabric API and oωo (owo-lib); some builds for 1.20.1 to 1.21.1 require Cloth Config API and Fabric API; some builds for 1.20.1 require Cloth Config API.
- NeoForge: Minecraft 1.20.1 to 1.21.10. The newest build requires oωo (owo-lib); some builds for 1.20.1 to 1.21.1 require Cloth Config API; some builds for 1.21 to 1.21.1 need no dependencies; some builds for 1.20.1 require Cloth Config API and Fabric API.
- Forge: Minecraft 1.20.1. The newest build requires Cloth Config API; some builds for 1.20.1 require Cloth Config API and Fabric API.
What it adds in play
Banner, elytra and totem slots ship with the mod. Banners can go in the head slot out of the box; elytra and totem accessory support exist too but stay off by default and need enabling in the config. Server owners or mod authors can open another entity's accessory screen by shift-using the 'Accessories Open Screen' on them (if they own it), or run /accessories edit as an operator, which is handy for managing tamed mounts and pets without extra commands.
Compatibility and rendering
Players already running Trinkets or Curios items can add the separate Accessories Compatibility Layer so those items keep working under this system instead of forcing a full swap. On the rendering side, a model translation API links accessory items to entity model parts, which is what lets resource packs such as Fresh Animations render accessories correctly; the developers note plans to extend that support toward other rendering mods later.
Installing it
Drop the Accessories jar and its required libraries into the mods folder for the matching loader and Minecraft version, then launch with that loader's profile. Fabric players need Fabric installed first; see the Fabric setup guide or the general Forge and NeoForge guide for the other loaders, and the broader modding guide covers the basics of the mods folder itself.
The trade-off
This is a library-first mod: on its own it adds slots and an API, and its real value shows once other mods hook into it or the compatibility layer bridges in existing Trinkets and Curios content.
Questions about Accessories.
3 questions
What does the Accessories mod actually add to the game
It adds data-driven equipment slots, with built-in support for wearing banners and, once enabled in config, elytra and totems as accessories rather than held or worn vanilla items.
Does Accessories replace Curios or Trinkets
Not directly. It's a separate API styled after both, but players can install the Accessories Compatibility Layer to keep existing Trinkets or Curios items functioning inside the Accessories system instead of losing them.
Do I need to install Accessories on my server too
Yes. Accessories requires both client and server installs; a mismatched setup where only one side has it installed will prevent players from connecting properly.






