What More Culling works with.
| Platform | Java Edition |
|---|---|
| Loaders | Fabric, NeoForge, Quilt |
| Minecraft versions | 1.18.2, 1.19.4, 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.11, 26.2 |
| Environment | Client |
More Culling is a client-side Minecraft Java mod from creator FX that fixes several places where vanilla renders more than the player can actually see. It runs on Fabric, Quilt, and NeoForge, needs Cloth Config API to work, and installs on the client only since it changes nothing about world data or server logic.
What More Culling changes in Minecraft
Culling means skipping the render of anything the player cannot see, and vanilla does this job poorly in a few specific spots. More Culling targets four of them directly. It tightens block face culling so quads facing fully hidden neighbors stop drawing, something vanilla leaves surprisingly incomplete. It culls maps rendered inside item frames when a block blocks the frame from view, since vanilla draws that map regardless. It optimizes item frames themselves, a vanilla entity known for erratic frame times when many are placed together. It adds frustum culling to beacon beams, so a beam behind the camera or outside the view stops costing render time.
How More Culling differs from Entity Culling
Players comparing More Culling against Entity Culling are comparing two mods with different authors and different jobs, not two versions of the same idea. Entity Culling, from creator tr7zw, runs an async line-of-sight check on every entity and block entity and skips rendering (and ticking, for whitelisted types) anything a wall or terrain fully hides from the camera. More Culling has no equivalent per-entity occlusion check. Instead it fixes narrower, separate over-rendering behavior: incomplete vanilla block face culling, item frame maps drawn behind blocks, item frame lag, and beacon beams rendered outside the view frustum. The two do not compete for the same fix, so running both is normal rather than redundant.
Installation
- 1.Install Fabric Loader, Quilt Loader, or NeoForge for your Minecraft version.
- 2.Download and install Cloth Config API for the same loader and version; More Culling will not load without it.
- 3.Download the matching .jar from the official Modrinth page and drop it into your mods folder.
- 4.Launch the game. There is no server-side install or extra setup needed.
Loader support and current versions
FX keeps more than one More Culling branch alive at once, which makes the version list look busier than a typical mod. Checked against Modrinth's version history, the current picture is:
- Fabric, Quilt, and NeoForge all reach 26.2 as of build 1.8.1, published August 2, 2026.
- A separate long-running branch still gets updates for 1.21 and 1.21.1; its newest build, 1.0.10, published September 7, 2026, one day before this page, but it targets an older Minecraft version than the 26.2 branch.
- A third branch stayed on 1.20.1 for Fabric only, last updated August 2026.
- There is no Forge build. Forge players do not get any of these fixes from this mod.
Questions about More Culling.
5 questions
How do I install More Culling?
Install Fabric Loader, Quilt Loader, or NeoForge for your Minecraft version, then install Cloth Config API for the same loader and version, since More Culling depends on it. Download the matching .jar from the official Modrinth page and drop it into your mods folder. No server install is needed.
Does More Culling work with Forge?
No. More Culling ships builds for Fabric, Quilt, and NeoForge only. There is no Forge release, so Forge players will not find a matching build on the project's Modrinth page.
What is the difference between More Culling and Entity Culling?
They are unrelated mods by different creators that solve different problems. Entity Culling checks line of sight and skips rendering entities a wall or terrain hides. More Culling instead fixes vanilla's incomplete block face culling, item frame map rendering, item frame lag, and beacon beam rendering. Running both together is normal, not redundant.
Does More Culling work on multiplayer servers?
It is entirely client-side and changes nothing about world data or server logic, so it works on any server, modded or vanilla, without needing to be installed server-side or approved by an admin.
Is More Culling safe to use?
More Culling is sourced from its official Modrinth page, maintained by creator FX, and released under the open GPL-3.0-only license. Download it from that official page or the linked GitHub repository rather than a third-party mirror or an unofficial fork.






