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Server Plugins

Ultimate Teams

A GUI-driven teams and clans plugin for Folia, Paper, Purpur, Bukkit and Spigot, built by xF3d3 with team enderchests, homes, warps, an economy layer and MySQL-backed cross-instance data syncing.

By xF3d3 via Modrinth.

MinecraftHub-generated editorial cover for Ultimate Teams, a voxel diorama around the lime MinecraftHub block
Section
Server Plugins
Platform
Java
Checked
Updated
Versions
1.16, 1.16.5, 1.17.1, 1.18.2, 1.19.4, 1.20.6, 1.21.11, 26.1.2, 26.2

What Ultimate Teams works with.

PlatformJava Edition
LoadersFolia, Paper, Purpur, Bukkit, Spigot
Minecraft versions1.16, 1.16.5, 1.17.1, 1.18.2, 1.19.4, 1.20.6, 1.21.11, 26.1.2, 26.2

Ultimate Teams is a teams and clans plugin from xF3d3 for hosts running Folia, Paper, Purpur, Bukkit or Spigot. It handles team creation, shared enderchests, homes and warps, an internal economy, and paginated GUI management, with data syncing across linked instances through MySQL and a message broker. Nothing installs on the player's side, joining works the normal way.

Server software and versions

  • Folia, Paper and Purpur: Minecraft 1.16 to 26.2. The newest build needs no dependencies.
  • Bukkit and Spigot: Minecraft 1.16 to 1.21.10. The newest build needs no dependencies, optionally HuskHomes and LuckPerms.

Core team features

  • Shared team enderchests with configurable slots, kept in sync between viewers in real time to avoid duplicate-item glitches
  • One or more team homes and warps, with per-permission limits on warp and member counts
  • Paginated GUI menus for team, ally and enemy management
  • An internal economy covering creation costs, join fees and a shared team bank
  • Dedicated team and ally chat channels
  • Built-in placeholders for PlaceholderAPI, no separate file needed
  • LuckPerms contexts such as is-in-team and is-team-owner for staff permission setups
  • Automatic handling of Bedrock players once Floodgate is configured

Commands

  • /team covers creation, invites, promotions, homes, warps, prefixes, allies, enemies and bank deposits or withdrawals
  • /teamadmin is staff-only, covering reloads, forced disbands, forced joins and enderchest audits
  • /tc and /ac send messages to a team's own channel or to allied teams
  • /invites toggles whether a player can receive team invitations

Storage and syncing

Storage runs on H2, SQLite, MySQL, MariaDB or PostgreSQL, picked in the config, with every read and write handled asynchronously so it doesn't stall the main thread. MariaDB is preferred over MySQL, and H2 over SQLite. Real-time syncing across linked instances is a separate feature built specifically on MySQL plus a message broker, so a single host can stay on the lighter storage options and skip that layer entirely.

Questions about Ultimate Teams.

5 questions

Does Ultimate Teams work with Folia?

Yes, Ultimate Teams runs on Folia alongside Paper, Purpur, Bukkit and Spigot, with the same team, economy and GUI features on every one of them.

Does Ultimate Teams need a permissions plugin?

No plugin is required for basic use; LuckPerms is optional and only adds contexts such as is-in-team and is-team-owner for staff who want finer permission control.

Can Bedrock players use Ultimate Teams?

Yes, once Floodgate is set up correctly, Bedrock players are folded into the same team system automatically, with no separate setup needed on their side.

What storage options does Ultimate Teams support?

It supports H2, SQLite, MySQL, MariaDB or PostgreSQL for storage, chosen in the config; MariaDB is preferred over MySQL and H2 over SQLite, and cross-instance syncing specifically needs MySQL with a message broker.

Does Ultimate Teams slow down a busy host?

It's built with optimization in mind and has been tested with over 100 active players at once, with all storage operations run asynchronously so they don't block the main thread.

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