Fresh Moves is a Java Edition resource pack that replaces the player character's default animations with smoother, more expressive ones. Instead of the stiff vanilla idle and walk cycles, your character gets fluid poses for standing, walking, running, and other actions. It works through Entity Model Features (EMF), so you install it like a normal pack once that mod is present.
What Fresh Moves changes
The pack focuses on the player entity in third person and in multiplayer, where you see other players. It reworks how your character stands, moves, and reacts so the model feels alive rather than rigid. Vanilla blocks, items, and terrain textures are left untouched, which means it layers cleanly on top of most other resource packs you already run.
- Reworked idle, walking, running, and sneaking poses for the player model.
- Extra motion tied to mod features such as Quark emotes and ParCool movement techniques.
- Compatible with animation mods like Not Enough Animations and Amendments.
- Leaves vanilla block and item textures alone, so it stacks with other packs.
- 16x pack that targets Minecraft Java from 1.18.2 through 1.21.4.
How to install Fresh Moves
- 1.Install a mod loader (Fabric, Quilt, Forge, or NeoForge) that matches your Minecraft version.
- 2.Add the Entity Model Features (EMF) and Entity Texture Features (ETF) mods for that version to your mods folder.
- 3.Download the Fresh Moves pack from the Modrinth page and place the .zip in your resourcepacks folder.
- 4.Launch the game, open Options, Resource Packs, and move Fresh Moves to the active list.
- 5.Enter a world in third person to confirm the new player animations are running.
Companion mods and compatibility
Fresh Moves handles the player, while a pack like Fresh Animations handles mobs, so the two are a natural pairing for a fully animated world. Beyond EMF and ETF, the pack is built to coexist with movement and emote mods rather than fight them: Quark emotes, ParCool techniques, and Not Enough Animations all keep working, and their motions blend with the pack's poses.
Known limitations
- It is client-side only. Servers cannot force it on other players.
- Without Entity Model Features and Entity Texture Features installed, the pack does nothing.
- The latest files list 1.21.3 and 1.21.4, so newer snapshots may need an updated build.
- It is Java Edition only. There is no Bedrock or MCPE build.
Fixing black eyes and the moving first-person hand
Black or missing eyes are the most common Fresh Moves question. The pack's animated-eye system reads extra pixels the creator documents in a wiki, placed at set positions on the skin file, so a plain Steve or Alex skin without those pixels keeps its default look rather than showing a glitch. The Expressive Fresh Moves build paints those pixels onto the default Minecraft skins, so those characters get working eyes with no skin edits.
- 1.Update Entity Model Features and Entity Texture Features to their latest builds, and remove older skin mods such as AlphaSkins or CustomSkinLoader, which conflict with Entity Texture Features.
- 2.Open the resource pack settings menu in Options and click the Entity Model Features and Entity Texture Features icon.
- 3.Go to Textures, then Player skin settings, and set Allow skin transparency to All skins.
- 4.Reload the resource pack, and restart the game if the eyes are still black.
A moving first-person hand is a separate setting in the same menu. Go to Model, then Player settings, and turn on Prevent first person hand animations. Turning off view bobbing in the game's video settings makes the fix easier to confirm.
See it in motion
Fresh Moves player animations showcase
Questions about Fresh Moves.
9 questions
How do I install Fresh Moves?
Add a mod loader and the Entity Model Features (EMF) mod for your Minecraft version, then drop the Fresh Moves .zip into your resourcepacks folder. Open Options, Resource Packs in game and move Fresh Moves into the active list. Switch to third person to confirm the new player animations are playing.
Does Fresh Moves need any mods?
Yes. Fresh Moves is a resource pack, not a mod itself, but it needs the Entity Model Features (EMF) and Entity Texture Features (ETF) client mods to apply. Without both installed, the pack has no effect. EMF and ETF run on Fabric, Quilt, Forge, and NeoForge, so pick the build that matches your setup.
Does Fresh Moves work with Fresh Animations?
Yes. Fresh Moves animates the player, while Fresh Animations animates mobs, so running both gives you a world where players and creatures move fluidly. Both packs use Entity Model Features, which keeps the pairing simple to set up.
Which Minecraft versions does Fresh Moves support?
The pack targets Minecraft Java Edition from 1.18.2 up to 1.21.4, with the newest files listing 1.21.3 and 1.21.4. Match the Entity Model Features mod to the same version you are playing so the animations load correctly.
Does Fresh Moves work on multiplayer servers?
It works in multiplayer, but only for players who install it. Because the animations are client-side, other people see your custom movement only if they also run Fresh Moves with Entity Model Features. A server cannot push it to everyone automatically.
Is Fresh Moves available for Bedrock or MCPE?
No. Fresh Moves is built on Entity Model Features and Entity Texture Features, which are Java-only client mods, so there is no Bedrock or MCPE release. Bedrock players who want extra player poses can look at More Body Actions, a separate add-on that adds sitting, crawling, and wall climbing on Bedrock.
Does Fresh Moves support Minecraft 1.12.2 or older versions?
No. The current Fresh Moves build starts at Minecraft Java 1.18.2, since it depends on Entity Model Features and Entity Texture Features, which do not support 1.12.2. Players on 1.12.2 or earlier will need a different player animation pack built for that version.
Why are my Fresh Moves eyes black or missing?
Most skins show black or missing eyes because the animated-eye system needs extra pixels added to the skin file at set positions; a plain skin without them keeps its default look. If a skin built for the pack still shows black eyes, update Entity Model Features and Entity Texture Features to their latest versions, remove conflicting skin mods like AlphaSkins, and set Allow skin transparency to All skins in the ETF menu.
How do I stop the first-person hand from moving in Fresh Moves?
Open the resource pack settings menu in Options, the icon with the Entity Model Features and Entity Texture Features logos, then go to Model and Player settings. Turn on Prevent first person hand animations and back out to reload the pack. Restart the game if the hand keeps moving, and turn off view bobbing to check the fix more clearly.






