Complementary Reimagined Shaders is the vanilla-preserving style of the Complementary shader line by EminGT. The source frames Reimagined as a way to keep Minecraft's blocky identity while reworking lighting, atmosphere, water, shadows, and other visual effects through an Iris or OptiFine shader setup. It is a client-side Java Edition shader pack, not a gameplay mod or server plugin.
- Visual style: vanilla-like, colored lighting, atmosphere, bloom, fantasy, foliage, PBR, reflections, and shadows.
- Loader path: Iris or OptiFine, with the shader ZIP placed in the shaderpacks folder.
- Source version range: Java Edition releases from 1.7.10 through 1.21.11 after filtering out nonstandard version labels.
- Preset range: the source describes profiles from Potato to Ultra, so players can tune the pack rather than treating one preset as universal.
- Server side: Modrinth marks the project as unsupported on servers because the shader runs on the player's client.
What Reimagined changes
The main reason to pick Reimagined over a more realistic shader style is restraint. Complementary's source page says the Reimagined style preserves Minecraft's unique visual elements and provides a reworked vanilla feel. That makes it a better fit for players who want richer lighting and atmosphere without turning every scene into a heavily realistic render.
The pack's colored lighting and shadow work carry through the night as well as the day. Torches, lanterns, and other light sources still cast Reimagined's colored, non-uniform light after dark, and the same shadow and bloom effects apply whether you're exploring a cave at midnight or standing in full daylight.
Reimagined vs Unbound
The wider Complementary codebase includes custom effects for individual blocks, colored lighting, bloom, reflections, shadows, foliage effects, PBR-oriented visuals, and adjustable profiles. Complementary Unbound and Reimagined share that same feature set; the only difference between them is which options are turned on by default.
Reimagined stays closer to vanilla Minecraft's blocky look, while Unbound defaults to a more realistic style. Neither look is locked in: the source notes you can switch Reimagined over to realistic water, or set Unbound to blocky clouds, from the in-game shader options screen without changing which style you started from.
Install notes
Install Iris or OptiFine for the Minecraft version you plan to play, launch the game once, then open the Shaderpacks or Shaders menu from video settings. Use that menu to open the shaderpacks folder, put the downloaded Complementary Reimagined ZIP in that folder without extracting it, refresh the shader list if needed, and select Complementary in game.
Shaders built on Complementary
A couple of other Modrinth shaders build directly on Complementary. Euphoria Patches is an add-on that layers extra effects on top of either Reimagined or Unbound, and Rethinking Voxels is a separate shader edited from Complementary Reimagined specifically, tuned for sharp block-light shadows. Both need Iris and a matching Minecraft version, the same as this page.
Questions about Complementary Reimagined Shaders.
6 questions
Does Complementary Reimagined work on Bedrock Edition?
No. The source project is listed for Minecraft Java Edition and uses Java shader loaders such as Iris and OptiFine.
Is Reimagined the same as Unbound?
No. The source describes Reimagined and Unbound as two default style choices. Reimagined keeps a more Minecraft-like feel, while Unbound is aimed at a more realistic look.
Do I need to unzip the shader pack?
No. The source installation steps say to put the downloaded shader pack file in the shaderpacks folder without unzipping it.
Is MinecraftHub hosting a copy of Complementary Reimagined?
No. This page uses an external Modrinth link so players download from the creator's distribution page.
Is Complementary Reimagined the same shader as Complementary Shaders?
Yes. Complementary Shaders is the overall project, and Reimagined is one of its two default styles alongside Unbound. Some players misspell the name as Complimentary Shaders when searching, but the project itself is called Complementary.
How does Reimagined handle night lighting, water, and clouds?
Reimagined keeps colored lighting, shadows, and bloom active at night the same way it does in daylight, and its water and clouds default closer to Minecraft's normal look. The shader options menu still lets you switch to realistic water or blocky clouds without leaving the Reimagined style.






